Teaching medieval thane game




















Cullum Eds. Routledge Approaches to History. Lewis, Katherine J. Historia Ludens: The Playing Historian. Lewis ; Benjamin Litherland ; Pat Cullum. Lewis; Benjamin Litherland; Pat Cullum.

Learn more: Play, Discover, Learn. Illuminated manuscripts are another of the great treasures of Medieval times. Middle Ages activities like this one explore the artistry involved in creating them. If this seems a little too complex, try making simple chain mail jewelry instead. Learn more: Instructables. Playing dress up is one of the best Middle Ages activities.

Learn more: Doodle Craft. No study of the Middle Ages is complete without understanding the massive impact the Black Plague had on communities everywhere. This interesting simulation explores how it spread and the effects it had.

Learn more: Homeschool Den. Jousts were a popular way for knights to practice for battle and show off their finely honed skills. Hold your own modern-day joust with pool noodle swords and washable paint. Learn more: Adventures in Mommydom. Learn to replicate their beautiful calligraphy using something you probably already have anyway—Magic Markers! Learn more: TPK. Swords and shields were usually reserved for knights and members of the aristocracy, but all Medieval men were expected to learn archery.

Make your own bow and arrow and give it a try! Learn more: The Imagination Tree. Complete your knight costume with these easy-to-make cardboard helmets. Learn more: Kindergarten Expert. Kings and other powerful people built castles to protect their property, family, and even citizens.

Learn what made a good castle, then design and build one yourself from whatever materials you have at hand. Learn more: Be a Fun Mum. Viking raids were a common threat during parts of the Middle Ages. Explore the fascinating Viking culture, and use runes to write your name on a pendant. They had to be sexually male but were in almost every critical respect unlike other men: they had to wear long gowns and could not show off their calves, could not bear arms or draw blood, could not marry and could not have biological children.

They had to develop their own distinctive standards for honour and achievement. Virtus illustrates the benefits men get from a patriarchal society. I was born a man and gave honour to my family.

Fathers ruled, but they were also responsible for the behaviour of everyone in their household including the servants. In art they were represented as being beaten by a women, an image we used on the Dishonour Cards. Historians have sought to educate broader audiences through historical non-fiction, museum exhibitions, documentaries and podcasts and blogs.

But we have not taken up making games as a form of public history. The fact that Virtus is fun, accessible and also good history demonstrated to us that historians could be more involved in the world of games. Games are not only vehicles for teaching non-historians, they can also teach historians about the past. Virtus took on a life of its own, offering perspectives on the past that we had not thought about.

It also prompted some interesting questions. For example, we discovered that the mechanics of the game promoted natural alliances between clerics and laymen. They were mostly not in competition with each other for common marks of honour. Suddenly the powerful alliances between bishops and kings made sense not only in political terms, but in social ones. The game also prompted discussions about how one would create a comparable game about women. How it would be different and why.

Could we have a game with the same kinds of mechanics?



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