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View code. I agree; I remember my first experience with both analog sticks and camera management, and it wasn't pretty. However, I was referring to its use of the controller in relation to the available input on a PSP, which can and will fit the bill for SM64's controls quite easily. Funny Score: 4 , Insightful. The main reason to buy a sony handheld is to play old Nintendo games Share twitter facebook. Re: Score: 1 , Funny. Re: Score: 1 , Troll. Score: 2 , Insightful.
Or I could buy a DS and play the new version on a decent handheld Score: 4 , Funny. Now if only that psp2 had a touchscreen, mhz cpu, mb sys, 64mb gf And a battery life measured in seconds. We have UMPCs with similar specifications today. Maybe not from Nvidia or ATI, but there's a lot of research and in a couple years we should have a lot more energy efficient components, better batteries and everything small enough for a pratical handhelds.
My PSP has a battery time of 7h for games or watching movies. The question on everyone's mind: Score: 2 , Funny. It doesn't emulate it. It runs it, uClinux [dot5hosting. Albeit a cut down version especially for processors without a memory management unit.
I think you missed it I meant running Linux on top of the emulator. I wonder Score: 3 , Interesting. Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized. It uses a few optimisations, but they're not game specific. Mainly its all just preference, but the general tip is to use Frameskip 2 or 3.
That's a high frameskip I wouldn't consider that to be completely full-speed, but hell, I guess the emulation is technically full-speed. Full speed?? Score: 5 , Insightful. It isn't 'full speed' if you have to turn on frameskip to get it that way. I hate to call it an article.
From the forum posting: "mario 64 is really good arounf the castle with audio on frameskip 3" 3! No, Mario 64 is now -playable- on the PSP. Not full speed. Yeah, basically Still, considering the emulation environment of N64 even getting where he has is a mighty big accomplishment. Hopefully with time, Mario 64 will actually be full speed. Except a lot of N64 games only ran at 20 or 30 FPS, to begin with. F-Zero is the only one I can think of that ran at 60, although I believe there were a few more.
After, double click the mupen Your emulator will now be ready to play California Speed rom. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress.
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